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Automatic Believing

 

Explanations > Theories > Automatic Believing

Description | Research | So What? | See also | References 

 

Description

People initially believe everything they see and hear ('seeing is believing'), but then rapidly assess whether it is true or not and consequently reject or continue to believe things. This assessment and decision takes time and energy, so the more tired people get or more distracted by other things, the more they are likely to believe false information.

Research

Gilbert, Tafarodi and Malone (1993) asked people to read crime reports and recommend prison sentences, including some false statements which were marked in red to indicate them as such. In normal situations, they were not affected by the false statements. However, when they were overloaded by additional work, the false statements affected their judgment.

So What?

Using it

Persuade people when they are tired distracted. Make then tired by spending a long time with them in exhausting activities, physical or mental. Distract them by giving them a lot of information or points of special interest and then slipping in the thing you really want them to believe.

Defending

Do not make commitments when you are tired or distracted. Watch out for people trying to persuade you during such times when you cannot give the matter your full and proper attention.

See also

Belief Perseverance

References

Gilbert (1991), Gilbert (1998), Gilbert, Tafarodi and Malone (1993)

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed