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Bandwagon

 

Techniques Propaganda > Bandwagon

Method | Example | Discussion | See also

 

Method

Make it appear that many people have joined the cause already, and that they are having lots of fun or getting significant advantage.

Show that those who join early will get the better prizes, such as positions of authority or other advantages.

Link it to morality and values, showing that those who join sooner are more moral and pretty much better people all around.

Make a loud noise. Use bright colors. Play a fanfare. Become impossible to miss. Be in-your-face until they join up.

Example

A political party holds a rally with much flag-waving and razz-a-ma-tazz.

A new religious group ensures all of its members attend services and become active participants in recruiting new members.

Discussion

The Bandwagon uses social evidence to legitimize itself and become attractive. It plays heavily on the need for belonging, making the group a desirable place to be. It may also use the scarcity principle, showing that it is better to join sooner or later.

The term 'bandwagon' came from the Temperance movement, where an open wagon would literally have a band on it and drive around town picking up drunks who would symbolically 'get on the wagon' of alcohol-free (and religious) living.

See also

Bandwagon Effect, Evidence principle, Scarcity principle, Belonging

 

Clyde Miller, Propaganda Analysis, NY: Institute for Propaganda Analysis, 1937

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed