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Texture Makes Surface

 

Explanations > Perception > Visual Perception > Texture Makes Surface

Description | Example | Discussion | So what?

 

Description

How do you see a surface? Maybe you see a single hue, though this can make it difficult to determine exactly where the surface is. More likely, you see multiple hues, tints and shades. Quite possibly in a distinctive form of pattern that may be regular and may be irregular. Such patterns follow some form of rule set, such as with a limited range of hues, lines, points and some form of repetition.

Example

A road surface has a range of dark colouration plus indentations and reflections.

Cloth can be seen in the weave and threads.

Discussion

If we represent a surface with a single hue, it can seem unrealistic. Nature seldom produces flat surfaces, especially when you move in close to examine an object. Real surfaces have changing hues and three dimensions that reflect and refract light in different ways.

When we see a texture we may imagine how it feels, such as rough or smooth and so gain a sensory interpretation of it. We may also be able to identify the larger object from a small sample of the texture, such as when we see just feathers or skin.

So what?

When producing images of objects, be careful to ensure surfaces are appropriately textured and are realistic. This can be tricky even for a skilled artist who may use impressionistic suggestions rather than complete the painstaking detail of a surface texture.

See also

Fine Detail Becomes Texture

 

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed