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Trench War

 

Disciplines > Warfare > Strategies > Trench War

Action | Analysis | Example | Analogy | See also

 

Action

The two sides face one another in effective impasse. Trenches are dug for shelter, allowing lateral movement of foot soldiers. They are deep enough to provide protection from snipers and explosions but also shallow enough to permit peering over the edge and scrambling out as required.

The distance between opposing trenches is determined by a complex mix of factors such as the ability to observe, attack and defend. Betwen the two sides is a 'no man's land' where mines, barbed wire and other dissuasions against a surprise attack may be pkaced.

At strategic moments, one side may go 'over the top' to charge the enemy lines in the hope of breaking through. Where this is successful, the enemy might then fall back to trenches further away.

A more extreme form of trench war may be found where underground tunnels are built, particularly to protect from aerial bombardment.

Analysis

Trench war may be used when both sides have the symmetry of approximately equal force and in particular where the defense system of each is stronger than the attack force of the other.

The stalemate that this causes means that soldiers need semi-permanent shelter from opposing gunfire, particularly when they are in open countryside. These entrenched positions then become places of relative safety that, paradoxically, dissuade the soldiers from moving elsewhere.

Trench war becomes less effective when the trenches can be bombed or where other means allows forces to go around the trench system.

Example

Trench war was particularly prevalent in the First World War in Europe where the recent invention of automatic weapons meant that an infantry charge could be mown down before it reached its target.

Analogy

In an argument, dig in. Refuse to retreat. Snipe at the other person from a safe distance. Wear them down and then launch sudden attacks. If they repel your attack just return to your safe position.

See also

War of Attrition

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
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© Changing Works 2002-
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