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The Army's Strategic Power

 

Disciplines > WarfareThe Six Secret Teachings > 3.9 The Army's Strategic Power

Teaching set  | Observed lessons | Discussion | See also

 

Teaching set

Martial Secret Teachings 3.9 (26)

Observed lessons

  • Strategic power comes from maneuvering, from being in the right place at the right time.
  • Timing is critical. Think ahead and act before action is obvious. Yet do not rush into action before seeing the situation.
  • When you act, do so rapidly.
  • Appear weak then act strongly.
  • Battle is the result of failed strategy.

Discussion

Maneuvering is a critical skill for armies. When the enemy realize they are surrounded or are critically compromised, they will be demoralized and may well concede. Fake maneuvers can also be used, where the enemy is deceived into thinking you are going one way when you are actually going in another direction. This can be seen in business when statements are made and apparent plans seem to be in operation.

Sudden attacks and other movements will take the enemy by surprise. Stealthy movement may not be noticed. Moving when they are not ready and not looking can gain great advantage.

Appearing weak is a classic tactic, lulling the enemy into a false sense of security or enticing them into a trap. The subsequent strong action creates surprise, fear and confusion.

See also

Tactics of War

 

Sawyer, R.D. (1993). The Seven Military Classics of Ancient China, Basic Books

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

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© Changing Works 2002-
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