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Fatal imprudence

 

Disciplines > Storytelling > Plots > Polti's Situations > Fatal imprudence

Description | Discussion | See also

 

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Description

Elements

  • The Imprudent
  • The Victim
  • or the Object Lost

Summary

The Imprudent person loses an Object or causes harm to the Victim through unthinking imprudence, curiosity and general carelessness.

Variants

A

  1. Imprudence the cause of one's own misfortune
  2. Imprudence the cause of one's own dishonor

B

  1. Curiosity the cause of one's own misfortune
  2. Loss of possession of a loved one through curiosity

C

  1. Curiosity the cause of death or misfortune to others
  2. Imprudence the cause of a relative's death
  3. Imprudence the cause of a lover's death
  4. Credulity the cause of kinsmen's deaths
  5. Credulity the cause of misfortune

Discussion

'Curiosity killed the cat' is a common saying and reflects the way in which, when we become interested in something, we sometimes forget the risks and hazards that we may be taking when putting our noses in harm's way.

When we see others being imprudent, whether in real life or in stories, we tut-tut and feel a bit superior to them. We also may remember that 'there but for the Grace of God go I', in that it is easy for what may seem a harmless activity turn into something where we or others may get hurt or even killed.

'Fatal imprudence' is the 17th of Georges Polti's 36 Dramatic Situations.

See also

Theories about decision-making

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed