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Cautionary Tales

 

Disciplines > Storytelling > Storytelling in organizations > Cautionary Tales

Description | Example | Discussion | See also

 

Description

Cautionary Tales in organizations tell people what not to do. They typically tell stories about people who did the wrong thing and the consequences that were suffered as a consequence.

The motivation that led to the action may also be mentioned, for example being greedy or careless.

Consequences may be for the person who broke the rules, for their colleagues or for the organization. It may be in financial terms, social distress or other means.

Example

A couple of people went out at lunchtime last year and came back drunk. They were sacked immediately and were not given any good references.

When I started I didn't bother sharpening the tools after I used them. The foreman gave me a good telling off about how it would cost others time and money. He also showed me how to sharpen tools properly. I've never forgotten that and it's worth remembering. 

Discussion

Cautionary tales also tell much about the culture of the organization. A story that leads to the person who transgressed being severely punished betrays a command-and-control culture, whilst the story that focuses on the damage done to other people indicates a more socially-focused organization.

Tales that talk about motivation and other factors help the listener to extend the learning into motivations and broad areas that are forbidden or frowned upon.

Cautionary tales are very important for newcomers and are often repeated by fairly recent newcomers to those who have just joined. 'Whatever you do, don't XXX -- a woman who did that last year ....'.

See also

Motivation

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed