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When Perfect

 

DisciplinesMarketing > Pricing > When Perfect

Description | Example | Discussion | See also

 

Description

If you sell 'seconds' or goods that are not in perfect condition, you can make a virtue of this by showing the 'perfect' price next to the actual price.

The text you use here can be other variations of the basic message that the goods are imperfect, for example 'Slight seconds', 'Normally' and so on.

Example

A china shop sells goods with what it calls 'Slight imperfections', marking the 'Perfect price' with a line through it after a price marked 'For you'.

A second hand car dealer shows the 'new car price' next to the actual price. They also show a quality report detailing known wear, etc.

Discussion

Buying something that is not perfect may seem unattractive, but if the imperfection is slight and the price is significantly reduced, then the perceived trade-off may seem a real bargain. For example a slight blemish in a china glaze that reduces the price by 25% can seem worthwhile, especially if it is difficult to see and the china is largely functional (such as a cup or plate).

A similar principle applies in second-hand sales, where the new price provides a comparison and the purchaser knows that they are getting a product that is less in some way than the new one. Sales people know this too and use the 'new price' as a means of showing how the second-hand price is a significant bargain.

See also

Reduced To

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed