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Construction Games

 

Disciplines > Game Design > Types of Game > Construction Games

Description | Example | Discussion | See also

 

Description

Construction games have a particular characteristic in that the main focus of play is to build something, such as houses, machines or entire worlds.

The components of the game are at least the parts that make up the item being built. There may also be tools and supporting materials from plans to glue.

Success may be defined by various criteria such as:

  • Making items which are to design or original and interesting.
  • Completing the challenge within a certain timescale.
  • Using as many or as few components as possible.
  • Making things that will withstand usage such as carrying loads.

Construction games may be played by an individual person, with others (collaboratively) or, perhaps less often, against others (competitively).

Some constructions may take a significant amount of time, lasting hours, days, weeks or more.

Example

Lego is a game that many children enjoy. It is also sometimes used in business games.

Computer construction games can be from building skyscrapers to weird machines.

'Jengo' is a competitive balancing game where players place bricks and try not to let the increasingly unstable tower collapse.

Discussion

There is a visceral pleasure in making things that boys in particular seem to enjoy (although girls may like this too) and many successful children's games and toys are based on putting things together. Even jigsaw puzzles may be considered a form of construction.

During construction there is a process of emergence, as the item being  built appears. There can easily be period of frustration as things do not seem to fit or you run out of particular components.

Computers have made construction both easy and also more varied as the laws of physics can be used and changed (for example by doing construction in 'space'). It is also easier to offer a wider range of components and tools.

See also

Material Games, Physical Games

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed