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Win the Game

 

Techniques General persuasion > Being Right > Win the Game

Description | Example | Discussion | See also

 

Description

Desc

If a game is being played (and there often is):

  1. Learn the rules.
  2. If you can, use the rules to win.
  3. If you cannot, change the rules so you can win.

Do this boldly, as if you have every right. If needed, get key players on your side beforehand to back up your new move.

Example

A sales person competing with others to be awarded 'salesperson of the year', times the signing of a big order to just before the date when the sales manager decides who is going to win.

A person in work finds there is competition for the boss's approval, which is generally gained by delivering results ahead of time. She changes the rules when she finds that the boss has children in a school near her and she volunteers to help out with school activities at the weekends, thereby meeting the boss in informal setting and proving she is a good citizen.

Discussion

In any social situation where you are competing with others there is likely to be some kind of game being played. This is a very common situation, even if you do not recognize it.

Games are defined by their rules, which again may be hidden and only known to deliberate players. For example a rule may be 'the words of last person to speak are accepted as true', which leads to endless repetition and wearing down of opponents.

But who defines the rules? Often nobody knows as players just blindly follow them. This can make it easy to simply assert a rule change. Another variant is to find the rule arbiter (such as a group elder) and persuade them to let you use a new variant.

See also

Games, The Need to Win

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed