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Harassment

 

Disciplines > Warfare > Tactics > Harassment

Action | Analysis | Example | Analogy | See also

 

Action

Make regular, random, small attacks on the enemy's positions.

Get in quickly or sneak in quietly, do some damage, then get out again quickly, before they can respond.

Make these attacks in a way that they are unable to predict what you will do next or where you will attack.

'Shoot and scoot' is a name sometimes used to indicate the idea of getting in, shooting, and then scooting away before they can catch you.

Analysis

Harassment is not intended to gain position. It's primary purpose is to keep the enemy on its toes, unable to relax and always worrying about where the next attack will come.

When the attacks are random, the enemy has to keep troops on alert in all quarters. This reduces their ability to concentrate an attack on you and prevents the troops from resting and hence being emotionally ready for attack.

Harassment thus wears the enemy down with relatively little effort. For your troops it can be relatively safe fun as they are not being asked to engage in direct combat and not over any extended period. Of course there is danger, but often this is just enough to make it exciting for them and let them come back telling tales of the enemy in disarray.

Example

In the wars in Afghanistan both against the Russians and against Western forces at the start of the 21st century, the local militia would attack supply columns and encampments on an unpredictable basis. The Western forces also used the same methods in return.

Analogy

In an argument, make unpredictable attacks on minor elements of the opponent's case. When they defend, back off, but then attack somewhere else a short while later.

See also

Confusion in war, Demoralization in war, Speed in war

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed