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Decoy

 

Disciplines > Warfare > Tactics > Decoy

Action | Analysis | Example | Analogy | See also

 

Action

A decoy is a substitute for something real that distracts the enemy.

Build silhouette models that are visible from afar.

Light many campfires at night over a wide area or in a place away from where you are.

Play loud recordings of military movements.

Send false messages and allow them to fall into enemy hands.

Send out trucks dragging long chains that send up long dust clouds.

Drop metal flakes from an aircraft to distract homing missiles.

Analysis

Decoys can be used to make the enemy think you are somewhere other than where you are, thus drawing their fire or allowing you to get closer without being noticed.

Decoys can also be used to make the enemy think you have more soldiers or armaments than you have.

Decoys thus distract and deceive, causing your enemy to believe things that are not true. This may offer you some protection or distract them from your real intent.

Example

In WW2, model armaments placed near Dover and visible to aircraft were used by Britain to fool the Germans into thinking that the D-Day landings would be near Calais.

Analogy

Offer the other side some plausible story that sends them on a wild goose chase whilst you move closer to your target.

See also

Distraction in war

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed