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Maneuver and Encounter

 

Disciplines > Warfare > Articles > Maneuver and Encounter

Maneuver | Encounter | See also

 

 

War can be divided into two activities: Maneuver and Encounter. Or, to put it more simply, moving and fighting.

Maneuver

Maneuvering means moving troops and equipment about the place, from battle to battle or otherwise to position them for specific effect. This is no mean feat when you have an army of tens or hundreds of thousands who need to be fed and watered several times a day.

A mark of a good general is not so much the battles won but the deaths avoided whilst winning the war. This can be achieved by positioning forces much as a game of chess, not in order to fight but to cause a desired counter-maneuver by the opposing side.

Thus by positioning apparently superior forces the enemy will avoid or move away from you, whilst by exposing a weak force you may lure the foe into a trap or away from a vulnerability.

Maneuver and the avoidance of encounter can be a deliberate strategy and form a critical part of planning of the war.

Encounter

The goal of virtually any encounter is to win, killing or capturing enemy troops or positions. This may be done using a superior force, although superior maneuvering both before fighting and on the battlefield can give an inferior force significant advantage.

In this way, maneuvers such as feints, wedges, flanking and pincers can be used to great effect in winning the encounter with maximum economy.

Encounter can be a deliberate strategy, as in Battle War.

See also

Battle War

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

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© Changing Works 2002-
Massive Content — Maximum Speed