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Fantasy stories

 

Disciplines > Storytelling > Plots > Classic story types > Fantasy stories

Description | Example | Discussion | See also

 

Description

Fantasy stories are typically set in medieval civilizations and are characterized by the presence of magic.

The characters are often sharply divided into good and bad, with few uncertain or neutral characters in between.

Fantasy stories may well include classic structures, such as Campbell's 'Hero's Journey' Monomyth. Thus there may be magical weapons, monsters to fight and great forces of good and evil.

Example

J.R.R. Tolkein's Lord of the Rings is the archetypal modern fantasy.
Steven Donaldson's Chronicles of Thomas Covenant
Anne McCaffrey's Dragon series
The Narnia stories

Discussion

Fantasy stories are often preferred by technophobes who do not like science fiction, and idealists who hark back to 'simpler' days and the clear differentiation between good and back.

Fantasy stories often take place in other worlds. It is also popular to have parallel worlds, with 'real world' people crossing over into fantasy lands.

Magic can be used by authors to 'cheat' their way out of difficult situations. In some ways, fantasy stories use magic to compensate for the lack of science as a device for taming nature.

Change stories can use fantasy as an analogy for the real world, with things cast in black and white and magic being used to resolve the irresolvable.

See also

Science and magic, Deus ex machina

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed