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Genesis stories

 

Disciplines > Storytelling > Storytelling in organizations > Genesis stories

Description | Example | Discussion | See also

 

Description

Genesis stories tell about beginnings, foundations and how things got started.

Organizations sometimes begin with the founders having clear intent. Other companies start with a clear purpose and vision.

Companies often go through stages in their growth and genesis and re-genesis may occur multiple times are they are 're-born' in new forms. Genesis stories may thus appear about significant change.

Genesis stories may also be told about the start of new division, setting up in new countries, developing new products and anything that gave a sense of 'new' and which directly led to greater things.

Example

Bill Hewlett and Dave Packard started HP with little strong intent other than wanting to invent useful things and enjoy work.

Dell started with student Michael Dell making and selling computers from his college dorm room.

When a small company is acquired by a large company, genesis and re-genesis story are told about their origins and their new birth in the larger organization.

Discussion

Genesis stories give organizations a sense of history and belonging. They echo the importance that humans put on the date and place of their birth, and the period of their early up-bringing.

They also show founders as human explorers or heroic visionaries. The people involved in the genesis, including early employees achieve the status of company elders through such stories.

Early employees are often informal company historians and feel it a duty to spread genesis and other stories.

See also

Founder myths

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed