changingminds.org

How we change what others think, feel, believe and do

| Menu | Quick | Books | Share | Search | Settings |

Appeal to Novelty

 

Disciplines Argument > Fallacies > Appeal to Novelty

Description | Discussion | Example | See also

 

Description

X is new. Therefore it is better than that which it seeks to replace.

Newer is better. X is always better in all ways than X-1.

Example

This new YPod is much better than the old XPod.

This year's model has twenty new features.

Discussion

This is an assumption of the modern (or maybe not so modern) notion of progress, that just because something is new it is good and superior and can replace what has gone before.

Novelty is one of the forces of fashion (although social approval is the real founding force).

We live in an age of hope, where we believe that technology and progress will save us from the problems we are creating. Global warming, overcrowding, disease and more afflict us, yet we continue like lemmings, in the blind belief that science will find the way, as it has done so for the past century or so. Anything new is hence greeted with interest and sometimes a hint of desperation...

Against novelty, some people become weary of the new, having long experience of new things being badly designed and full of defects. It also disturbs the comfort of the tried and true and requires cognitive effort to learn new ways.

Classification

Appeal, Assumptive

Also known as

Ad Novitam

See also

Hope, The need for novelty

 

Site Menu

| Home | Top | Quick Links | Settings |

| Disciplines | Techniques | Principles | Explanations | Theories |

| Blog! | Quotes | Guest articles | Analysis | Books | Links | Help |

| Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

| Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font |

 

You can buy books here

More Kindle books:

And the big
paperback book


Look inside

 

Please help and share:

 

Quick links

Disciplines

* Argument
Brand management
* Change Management
Coaching
+ Communication
Counseling
+ Game Design
+ Human Resources
+ Job-finding
* Leadership
+ Marketing
Politics
+ Propaganda
+ Rhetoric
* Negotiation
* Psychoanalysis
* Sales
Sociology
+ Storytelling
+ Teaching
* Warfare
Workplace design

Techniques

+ Assertiveness
* Body language
* Change techniques
* Closing techniques
+ Conversation
Confidence tricks
* Conversion
* Creative techniques
* General techniques
+ Happiness
+ Hypnotism
+ Interrogation
* Language
+ Listening
* Negotiation tactics
* Objection handling
+ Propaganda
* Problem-solving
* Public speaking
+ Questioning
+ Using repetition
* Resisting persuasion
+ Self-development
+ Sequential requests
Stress Management
* Tipping
Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
+ Beliefs
* Brain stuff
Conditioning
+ Coping Mechanisms
+ Critical Theory
+ Culture
+ Decisions
* Emotions
+ Evolution
Gender
+ Games
Groups
+ Identity
+ Learning
+ Meaning
Memory
+ Motivation
+ Models
* Needs
+ Personality
+ Power
* Preferences
+ Research
+ Relationships
+ SIFT Model
+ Social Research
Stress
+ Trust
+ Values

Theories

* Alphabetic list
* Theory types

And

- About
- Guest Articles
- Blog!
- Books
- Changes
- Contact
- Guestbook
- Links
- Quotes
- Students
- Webmasters

 

Changing Minds 2002-2014
Massive Content -- Maximum Speed